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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityInChunkDataHandle
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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MassArchetypeTypes.h |
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MassArchetypeTypes.h |
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MassArchetypeTypes.h |
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FMassEntityInChunkDataHandle
(
uint8* InChunkRawMemory,
const int32 InIndexWithinChunk,
const int32 InChunkIndex,
const int32 InChunkSerialNumber
)
|
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MassArchetypeTypes.h |
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FMassEntityInChunkDataHandle()
| |
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| Name |
FMassEntityInChunkDataHandle |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path |
#include "MassArchetypeTypes.h" |
FMassEntityInChunkDataHandle()
FMassEntityInChunkDataHandle(FMassEntityInChunkDataHandle &&)
| |
|
| Name |
FMassEntityInChunkDataHandle |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path |
#include "MassArchetypeTypes.h" |
FMassEntityInChunkDataHandle
(
FMassEntityInChunkDataHandle &&
)
FMassEntityInChunkDataHandle(const FMassEntityInChunkDataHandle &)
| |
|
| Name |
FMassEntityInChunkDataHandle |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path |
#include "MassArchetypeTypes.h" |
FMassEntityInChunkDataHandle
(
const FMassEntityInChunkDataHandle &
)
FMassEntityInChunkDataHandle(uint8 *, const int32, const int32, const int32)
| |
|
| Name |
FMassEntityInChunkDataHandle |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path |
#include "MassArchetypeTypes.h" |
FMassEntityInChunkDataHandle
(
uint8 * InChunkRawMemory,
const int32 InIndexWithinChunk,
const int32 InChunkIndex,
const int32 InChunkSerialNumber
)