Navigation
API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityInChunkDataHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid
(
const FMassArchetypeData* ArchetypeData |
MassArchetypeTypes.h | ||
bool IsValid
(
const FMassArchetypeHandle& ArchetypeHandle |
MassArchetypeTypes.h |
IsValid(const FMassArchetypeData *)
| Name | IsValid |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path | #include "MassArchetypeTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassArchetypeTypes.cpp |
bool IsValid
(
const FMassArchetypeData * ArchetypeData
) const
IsValid(const FMassArchetypeHandle &)
| Name | IsValid |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path | #include "MassArchetypeTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassArchetypeTypes.cpp |
bool IsValid
(
const FMassArchetypeHandle & ArchetypeHandle
) const