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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassDebugger
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void OutputEntityDescription
(
FOutputDevice& Ar, |
MassDebugger.h | ||
static void OutputEntityDescription
(
FOutputDevice& Ar, |
MassDebugger.h |
OutputEntityDescription(FOutputDevice &, const FMassEntityManager &, const int32, const TCHAR *)
| Name | OutputEntityDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebugger.h |
| Include Path | #include "MassDebugger.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebugger.cpp |
static void OutputEntityDescription
(
FOutputDevice & Ar,
const FMassEntityManager & EntityManager,
const int32 EntityIndex,
const TCHAR * InPrefix
)
OutputEntityDescription(FOutputDevice &, const FMassEntityManager &, const FMassEntityHandle, const TCHAR *)
| Name | OutputEntityDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebugger.h |
| Include Path | #include "MassDebugger.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebugger.cpp |
static void OutputEntityDescription
(
FOutputDevice & Ar,
const FMassEntityManager & EntityManager,
const FMassEntityHandle Entity,
const TCHAR * InPrefix
)