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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FBreakpoint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CheckFragmentAddBreakpoints
(
const FMassEntityHandle& Handle, |
Checks if a fragment add on a given entity should trigger a breakpoint | MassDebuggerBreakpoints.h | |
static bool CheckFragmentAddBreakpoints
(
const FMassEntityHandle& Handle, |
Checks if a fragment add on a given entity should trigger a breakpoint (templated version) | MassDebuggerBreakpoints.h | |
static bool CheckFragmentAddBreakpoints
(
TConstArrayView< FMassEntityHandle > Entities, |
Checks if a fragment add on a group of entities should trigger a breakpoint | MassDebuggerBreakpoints.h | |
static bool CheckFragmentAddBreakpoints
(
TConstArrayView< FMassEntityHandle > Entities, |
Checks if a fragment add on a group of entities should trigger a breakpoint (templated version) | MassDebuggerBreakpoints.h |
CheckFragmentAddBreakpoints(const FMassEntityHandle &, const UScriptStruct *)
Description
Checks if a fragment add on a given entity should trigger a breakpoint
| Name | CheckFragmentAddBreakpoints |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebuggerBreakpoints.h |
| Include Path | #include "MassDebuggerBreakpoints.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebuggerBreakpoints.cpp |
static bool CheckFragmentAddBreakpoints
(
const FMassEntityHandle & Handle,
const UScriptStruct * FragmentType
)
True if any breakpoints are set and enabled that match this event
Parameters
| Name | Remarks |
|---|---|
| FMassEntityHandle | The entity being modified |
| FragmentType | The type of fragment being added |
CheckFragmentAddBreakpoints(const FMassEntityHandle &, TFragments...)
Description
Checks if a fragment add on a given entity should trigger a breakpoint (templated version)
| Name | CheckFragmentAddBreakpoints |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebuggerBreakpoints.h |
| Include Path | #include "MassDebuggerBreakpoints.h" |
template<typename... TFragments>
static bool CheckFragmentAddBreakpoints
(
const FMassEntityHandle & Handle,
TFragments... InFragments
)
True if any breakpoints are set and enabled that match this event
Parameters
| Name | Remarks |
|---|---|
| Handle | The entity being modified |
| InFragments | variadic list of fragment types being added |
CheckFragmentAddBreakpoints(TConstArrayView< FMassEntityHandle >, const UScriptStruct *)
Description
Checks if a fragment add on a group of entities should trigger a breakpoint
| Name | CheckFragmentAddBreakpoints |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebuggerBreakpoints.h |
| Include Path | #include "MassDebuggerBreakpoints.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebuggerBreakpoints.cpp |
static bool CheckFragmentAddBreakpoints
(
TConstArrayView< FMassEntityHandle > Entities,
const UScriptStruct * FragmentType
)
True if any breakpoints are set and enabled that match this event
Parameters
| Name | Remarks |
|---|---|
| Entities | The list of entities being modified |
| FragmentType | The type of fragment being added |
CheckFragmentAddBreakpoints(TConstArrayView< FMassEntityHandle >, TFragments...)
Description
Checks if a fragment add on a group of entities should trigger a breakpoint (templated version)
| Name | CheckFragmentAddBreakpoints |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebuggerBreakpoints.h |
| Include Path | #include "MassDebuggerBreakpoints.h" |
template<typename... TFragments>
static bool CheckFragmentAddBreakpoints
(
TConstArrayView< FMassEntityHandle > Entities,
TFragments... InFragments
)
True if any breakpoints are set and enabled that match this event
Parameters
| Name | Remarks |
|---|---|
| Entities | The list of entities being modified |
| InFragments | variadic list of fragment types being added |