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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FBreakpoint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CheckDestroyEntityBreakpoints
(
const FMassEntityHandle& Entity |
Checks if an entity destruction event should trigger a breakpoint | MassDebuggerBreakpoints.h | |
static bool CheckDestroyEntityBreakpoints
(
TConstArrayView< FMassEntityHandle > Entities |
Checks if an entity destruction event should trigger a breakpoint | MassDebuggerBreakpoints.h |
CheckDestroyEntityBreakpoints(const FMassEntityHandle &)
Description
Checks if an entity destruction event should trigger a breakpoint
| Name | CheckDestroyEntityBreakpoints |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebuggerBreakpoints.h |
| Include Path | #include "MassDebuggerBreakpoints.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebuggerBreakpoints.cpp |
static bool CheckDestroyEntityBreakpoints
(
const FMassEntityHandle & Entity
)
True if any breakpoints are set and enabled that match this event
Parameters
| Name | Remarks |
|---|---|
| Entity | The entity being destroyed |
CheckDestroyEntityBreakpoints(TConstArrayView< FMassEntityHandle >)
Description
Checks if an entity destruction event should trigger a breakpoint
| Name | CheckDestroyEntityBreakpoints |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebuggerBreakpoints.h |
| Include Path | #include "MassDebuggerBreakpoints.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebuggerBreakpoints.cpp |
static bool CheckDestroyEntityBreakpoints
(
TConstArrayView< FMassEntityHandle > Entities
)
True if any breakpoints are set and enabled that match this event
Parameters
| Name | Remarks |
|---|---|
| Entities | The array entities being destroyed |