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Unreal Engine C++ API Reference > Runtime > MRMesh > UMRMeshComponent
Syntax
UPROPERTY (EditAnywhere, Category=MRMesh)
bool bUpdateNavMeshOnMeshUpdate
Remarks
If true, MRMesh will automatically update its navmesh whenever any Mesh section is updated. This may be expensive. If this is disabled use ForceNavMeshUpdate to trigger a navmesh update when necessary. Moving the component will also trigger a navmesh update.