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Unreal Engine C++ API Reference > Runtime > MRMesh > UMRMeshComponent
Syntax
bool bCreateMeshProxySections
Remarks
If true, MRMesh will create a renderable mesh proxy. If false it will not, but could still provide collision.
If true, MRMesh will create a renderable mesh proxy.
Unreal Engine C++ API Reference > Runtime > MRMesh > UMRMeshComponent
bool bCreateMeshProxySections
If true, MRMesh will create a renderable mesh proxy. If false it will not, but could still provide collision.
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