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API > API/Runtime > API/Runtime/MRMesh > API/Runtime/MRMesh/IMRMesh
| Name | FSendBrickDataArgs |
| Type | struct |
| Header File | /Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h |
| Include Path | #include "MRMeshComponent.h" |
Syntax
struct FSendBrickDataArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bounds | const FBox | MRMeshComponent.h | ||
| BrickDataReceipt | TSharedPtr< FBrickDataReceipt, ESPMode::ThreadSafe > | Note: many members are references! Be aware of the lifetime of the underlying data. FBrickDataReceipt is intended to help manage that. | MRMeshComponent.h | |
| BrickId | const FBrickId | MRMeshComponent.h | ||
| ColorData | const TArray< FColor > & | MRMeshComponent.h | ||
| Indices | const TArray< uint32 > & | MRMeshComponent.h | ||
| PositionData | const TArray< FVector3f > & | MRMeshComponent.h | ||
| TangentXZData | const TArray< FPackedNormal > & | MRMeshComponent.h | ||
| UVData | const TArray< FVector2D > & | MRMeshComponent.h |