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Unreal Engine C++ API Reference > Runtime > MRMesh > IMRMesh
References
Module | MRMesh |
Header | /Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h |
Include | #include "MRMeshComponent.h" |
Syntax
struct FSendBrickDataArgs
Variables
Type | Name | Description | |
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const FBox | Bounds | |
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TSharedPtr< FBrickDataReceipt, ESPMode::ThreadSafe > | BrickDataReceipt | Note: many members are references! Be aware of the lifetime of the underlying data. FBrickDataReceipt is intended to help manage that. |
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const FBrickId | BrickId | |
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const TArray< FColor > & | ColorData | |
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const TArray< uint32 > & | Indices | |
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const TArray< FVector3f > & | PositionData | |
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const TArray< FPackedNormal > & | TangentXZData | |
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const TArray< FVector2D > & | UVData |