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API > API/Runtime > API/Runtime/MRMesh
| Name | FBaseMeshReconstructorModule |
| Type | class |
| Header File | /Engine/Source/Runtime/MRMesh/Public/BaseMeshReconstructorModule.h |
| Include Path | #include "BaseMeshReconstructorModule.h" |
Syntax
class FBaseMeshReconstructorModule :
public IModuleInterface,
public IModularFeature
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void StartupModule() |
Register module as a MeshReconstructor on startup. | BaseMeshReconstructorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FBaseMeshReconstructorModule & Get() |
Singleton-like access to a MeshReconstructorModule. | BaseMeshReconstructorModule.h | |
static FName GetModularFeatureName() |
MODULAR FEATURE SUPPORT Part of the pattern for supporting modular features. | BaseMeshReconstructorModule.h | |
static bool IsAvailable() |
Check to see that there is a MeshReconstructor module available. | BaseMeshReconstructorModule.h |