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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming > FLocalFileNetworkReplayStreamer > KeepReplay
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
Source | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Private/LocalFileNetworkReplayStreaming.cpp |
virtual void KeepReplay
(
const FString & ReplayName,
const bool bKeep,
const int32 UserIndex,
const FKeepReplayCallback & Delegate
)