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API > API/Runtime > API/Runtime/LocalFileNetworkReplayStreaming
| Name | FLocalFileNetworkReplayStreamingFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
| Include Path | #include "LocalFileNetworkReplayStreaming.h" |
Syntax
class FLocalFileNetworkReplayStreamingFactory :
public INetworkReplayStreamingFactory,
public FTickableGameObject
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → FLocalFileNetworkReplayStreamingFactory
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< INetworkReplayStreamer > CreateReplayStreamer() |
LocalFileNetworkReplayStreaming.h | ||
virtual void Flush() |
LocalFileNetworkReplayStreaming.h | ||
virtual TStatId GetStatId() |
LocalFileNetworkReplayStreaming.h | ||
virtual ETickableTickType GetTickableTickType() |
LocalFileNetworkReplayStreaming.h | ||
bool IsTickableWhenPaused() |
LocalFileNetworkReplayStreaming.h | ||
virtual void ShutdownModule() |
LocalFileNetworkReplayStreaming.h | ||
virtual void StartupModule() |
LocalFileNetworkReplayStreaming.h | ||
virtual void Tick
(
float DeltaTime |
FTickableGameObject | LocalFileNetworkReplayStreaming.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasAnyPendingRequests() |
LocalFileNetworkReplayStreaming.h |