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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming
References
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Module |
LocalFileNetworkReplayStreaming |
Header |
/Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include |
#include "LocalFileNetworkReplayStreaming.h" |
Syntax
namespace EQueuedLocalFileRequestType
{
enum Type
&123;
StartRecording,
WriteHeader,
WritingHeader,
WritingStream,
StopRecording,
StartPlayback,
ReadingHeader,
ReadingStream,
EnumeratingStreams,
WritingCheckpoint,
ReadingCheckpoint,
UpdatingEvent,
EnumeratingEvents,
RequestingEvent,
StopStreaming,
DeletingFinishedStream,
RefreshingLiveStream,
KeepReplay,
RenameReplay,
RenameReplayFriendlyName,
&125;
}
Values
Name |
Description |
StartRecording |
|
WriteHeader |
|
WritingHeader |
|
WritingStream |
|
StopRecording |
|
StartPlayback |
|
ReadingHeader |
|
ReadingStream |
|
EnumeratingStreams |
|
WritingCheckpoint |
|
ReadingCheckpoint |
|
UpdatingEvent |
|
EnumeratingEvents |
|
RequestingEvent |
|
StopStreaming |
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DeletingFinishedStream |
|
RefreshingLiveStream |
|
KeepReplay |
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RenameReplay |
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RenameReplayFriendlyName |
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