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Unreal Engine C++ API Reference > Runtime > LiveLinkMessageBusFramework
Inheritance Hierarchy
- ILiveLinkProvider_Base_DEPRECATED
- ILiveLinkProvider
- FLiveLinkProvider
References
Module | LiveLinkMessageBusFramework |
Header | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Public/LiveLinkProvider.h |
Include | #include "LiveLinkProvider.h" |
Syntax
struct ILiveLinkProvider : public ILiveLinkProvider_Base_DEPRECATED
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TSharedPtr< ILiveLinkProvider > | CreateLiveLinkProvider
(
const FString& ProviderName |
|
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TSharedPtr< ILiveLinkProvider > | CreateLiveLinkProvider
(
const FString& ProviderName, |
Create a Live Link Provider based on a class derived from ILiveLinkProvider instead of using the default Live Link Provider. |
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bool | Is this provider currently connected to something. | |
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FDelegateHandle | RegisterConnStatusChangedHandle
(
const FLiveLinkProviderConnectionStatusChanged::FDelegate& ConnStatusChanged |
Function for managing connection status changed delegate. |
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void | RemoveSubject
(
const FName SubjectName |
Inform UE that a subject won't be streamed anymore. |
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void | UnregisterConnStatusChangedHandle
(
FDelegateHandle Handle |
Function for managing connection status changed delegate. |
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bool | UpdateSubjectFrameData
(
const FName SubjectName, |
Send the static data of a subject to UE. |
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bool | UpdateSubjectStaticData
(
const FName SubjectName, |
Send, to UE, the static data of a subject. |