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Unreal Engine C++ API Reference > Runtime > LiveLinkMessageBusFramework > ILiveLinkProvider
- ILiveLinkProvider::RegisterConnStatusChangedHandle()
- FLiveLinkProvider::RegisterConnStatusChangedHandle()
References
Module | LiveLinkMessageBusFramework |
Header | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Public/LiveLinkProvider.h |
Include | #include "LiveLinkProvider.h" |
FDelegateHandle RegisterConnStatusChangedHandle
&40;
const FLiveLinkProviderConnectionStatusChanged::FDelegate & ConnStatusChanged
&41;
Remarks
Function for managing connection status changed delegate.