Navigation
Unreal Engine C++ API Reference > Runtime > LiveLinkMessageBusFramework > FLiveLinkProvider
- ILiveLinkProvider::RegisterConnStatusChangedHandle()
- FLiveLinkProvider::RegisterConnStatusChangedHandle()
References
Module | LiveLinkMessageBusFramework |
Header | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Public/LiveLinkProviderImpl.h |
Include | #include "LiveLinkProviderImpl.h" |
Source | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Private/LiveLinkProvider.cpp |
virtual FDelegateHandle RegisterConnStatusChangedHandle
&40;
const FLiveLinkProviderConnectionStatusChanged::FDelegate & ConnStatusChanged
&41;
Remarks
Function for managing connection status changed delegate.