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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ULiveLinkSourceSettings
Syntax
UPROPERTY (EditAnywhere, Category="Settings", Meta=(DisplayName="Sync Subject"))
FLiveLinkSubjectName ParentSubject
Remarks
Which subject should be used as a synchronization source for this source. If this is set, this source's subjects will only be rebroadcast when the parent subject receives data. Additionally this source's subjects' timecode will match the parent's subject received timecode. This can be useful for synchronizing a higher frequency source to a lower frequency one.