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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ULiveLinkSourceSettings
Syntax
UPROPERTY (EditAnywhere, Category="Settings", Meta=(DisplayName="Evaluation Mode"))
ELiveLinkSourceMode Mode
Remarks
The the subject how to create the frame snapshot.
A client may evaluate manually the subject in a different mode by using EvaluateFrameAtWorldTime or EvaluateFrameAtSceneTime.