Navigation
API > API/Runtime > API/Runtime/LiveLinkInterface
Base class for live link source settings (can be replaced by sources themselves)
| Name | ULiveLinkSourceSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkSourceSettings.h |
| Include Path | #include "LiveLinkSourceSettings.h" |
Syntax
UCLASS (MinimalAPI)
class ULiveLinkSourceSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkSourceSettings
Derived Classes
ULiveLinkSourceSettings derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULiveLinkSourceSettings() |
LiveLinkSourceSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bTransmitEvaluatedData | bool | Whether to rebroadcast evaluted data. | LiveLinkSourceSettings.h |
|
| BufferSettings | FLiveLinkSourceBufferManagementSettings | How the frame buffers are managed. | LiveLinkSourceSettings.h |
|
| ConnectionString | FString | Connection information that is needed by the factory to recreate the source from a preset. | LiveLinkSourceSettings.h |
|
| Factory | TSubclassOf< ULiveLinkSourceFactory > | Factory used to create the source. | LiveLinkSourceSettings.h | |
| Mode | ELiveLinkSourceMode | The the subject how to create the frame snapshot. | LiveLinkSourceSettings.h |
|
| ParentSubject | FLiveLinkSubjectName | Which subject should be used as a synchronization source for this source. | LiveLinkSourceSettings.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
LiveLinkSourceSettings.h | ||
virtual void Serialize
(
FArchive& Ar |
LiveLinkSourceSettings.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceDebugInfos_DEPRECATED | TArray< FLiveLinkSourceDebugInfo > | LiveLinkSourceSettings.h |