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API > API/Runtime > API/Runtime/LiveLinkInterface
Role associated with Locator / Marker data. This is intended for optical motion capture marker clouds.
| Name | ULiveLinkLocatorRole |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkLocatorRole.h |
| Include Path | #include "Roles/LiveLinkLocatorRole.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, Meta=(DisplayName="Locator Role"))
class ULiveLinkLocatorRole : public ULiveLinkBasicRole
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkRole → ULiveLinkBasicRole → ULiveLinkLocatorRole
Functions
Public
Overridden from ULiveLinkRole
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UScriptStruct * GetBlueprintDataStruct() |
Roles/LiveLinkLocatorRole.h | ||
virtual FText GetDisplayName() |
Roles/LiveLinkLocatorRole.h | ||
virtual UScriptStruct * GetFrameDataStruct() |
Roles/LiveLinkLocatorRole.h | ||
virtual UScriptStruct * GetStaticDataStruct() |
ULiveLinkBasicRole | Roles/LiveLinkLocatorRole.h | |
virtual bool InitializeBlueprintData
(
const FLiveLinkSubjectFrameData& InSourceData, |
Roles/LiveLinkLocatorRole.h | ||
virtual bool IsFrameDataValid
(
const FLiveLinkStaticDataStruct& InStaticData, |
Roles/LiveLinkLocatorRole.h |