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API > API/Runtime > API/Runtime/LiveLinkInterface
Role associated with Input Device data.
| Name | ULiveLinkInputDeviceRole |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkInputDeviceRole.h |
| Include Path | #include "Roles/LiveLinkInputDeviceRole.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Meta=(DisplayName="Input Device Role"))
class ULiveLinkInputDeviceRole : public ULiveLinkBasicRole
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkRole → ULiveLinkBasicRole → ULiveLinkInputDeviceRole
Functions
Public
Overridden from ULiveLinkRole
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UScriptStruct * GetBlueprintDataStruct() |
Roles/LiveLinkInputDeviceRole.h | ||
virtual FText GetDisplayName() |
Roles/LiveLinkInputDeviceRole.h | ||
virtual UScriptStruct * GetFrameDataStruct() |
Roles/LiveLinkInputDeviceRole.h | ||
virtual UScriptStruct * GetStaticDataStruct() |
ULiveLinkBasicRole | Roles/LiveLinkInputDeviceRole.h | |
virtual bool InitializeBlueprintData
(
const FLiveLinkSubjectFrameData& InSourceData, |
Roles/LiveLinkInputDeviceRole.h |