Navigation
Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkSource
- ILiveLinkSource::GetSourceType()
- FLiveLinkMessageBusSource::GetSourceType()
- FLiveLinkXRSource::GetSourceType()
- FLiveLinkFreeDSource::GetSourceType()
- FLiveLinkVRPNSource::GetSourceType()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkSource.h |
Include | #include "ILiveLinkSource.h" |
FText GetSourceType&40;&41; const
Remarks
For UI, what is the identifier of the source.