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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkClient > IsSubjectEnabled
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkClient.h |
Include | #include "ILiveLinkClient.h" |
bool IsSubjectEnabled
(
const FLiveLinkSubjectKey & SubjectKey,
bool bForThisFrame
) const
Remarks
Whether or not a subject from the specific source is the enabled subject. Only 1 subject with the same name can be enabled. At the start of the frame, a snapshot of the enabled subjects will be made. That snapshot dictate which subject will be used for the duration of that frame.