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API > API/Runtime > API/Runtime/LiveLinkInterface > API/Runtime/LiveLinkInterface/ILiveLinkClient
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSubjectEnabled
(
FLiveLinkSubjectName SubjectName |
Whether or not the client has a subject with this name enabled Only 1 subject with the same name can be enabled. | ILiveLinkClient.h | |
bool IsSubjectEnabled
(
const FLiveLinkSubjectKey& SubjectKey, |
Whether or not a subject from the specific source is the enabled subject. | ILiveLinkClient.h |
IsSubjectEnabled(FLiveLinkSubjectName)
Description
Whether or not the client has a subject with this name enabled Only 1 subject with the same name can be enabled. At the start of the frame, a snapshot of the enabled subjects will be made. That snapshot dictate which subject will be used for the duration of that frame.
| Name | IsSubjectEnabled |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkClient.h |
| Include Path | #include "ILiveLinkClient.h" |
bool IsSubjectEnabled
(
FLiveLinkSubjectName SubjectName
) const
IsSubjectEnabled(const FLiveLinkSubjectKey &, bool)
Description
Whether or not a subject from the specific source is the enabled subject. Only 1 subject with the same name can be enabled. At the start of the frame, a snapshot of the enabled subjects will be made. That snapshot dictate which subject will be used for the duration of that frame.
| Name | IsSubjectEnabled |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkClient.h |
| Include Path | #include "ILiveLinkClient.h" |
bool IsSubjectEnabled
(
const FLiveLinkSubjectKey & SubjectKey,
bool bForThisFrame
) const