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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkClient
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkClient.h |
Include | #include "ILiveLinkClient.h" |
bool AddVirtualSubject
(
const FLiveLinkSubjectKey & VirtualSubjectKey,
TSubclassOf < ULiveLinkVirtualSubject > VirtualSubjectClass
)
Remarks
Add a new virtual subject to the client