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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > FLiveLinkLog
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkLog.h |
Include | #include "LiveLinkLog.h" |
template<typename FormatType, typename... ArgsType>
static TSharedPtr< FTokenizedMessage > CreateTokenizedMessage_Internal
&40;
EMessageSeverity::Type Severity,
FName MessageID,
const FLiveLinkSubjectKey & SubjectKey,
const FormatType & Format,
ArgsType... Args
&41;