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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkLog.h |
Include | #include "LiveLinkLog.h" |
Syntax
class FLiveLinkLog
Remarks
This class represents a log of LiveLink output each of which can be a rich tokenized message
Destructors
Type | Name | Description | |
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Dtor |
Functions
Type | Name | Description | |
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TSharedPtr< FTokenizedMessage > | CreateTokenizedMessage
(
EMessageSeverity::Type Severity, |
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void | Error
(
const FormatType& Format, |
Write an error in to the LiveLink log. |
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void | ErrorOnce
(
FName MessageID, |
Write a error in to the LiveLink log. |
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FLiveLinkLog * | GetInstance () |
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void | GetLogCount
(
int32& OutErrorCount, |
Get the total number of error, warning and info messages that occurred. |
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TPair< int32, FTimespan > | GetOccurrence
(
FName MessageID, |
Get the number of time the message with the MessageID and SubjectKey occurred. |
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TPair< int32, FTimespan > | Get the number of time the selected message occurred. | |
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void | Info
(
const FormatType& Format, |
Write an info in to the LiveLink log. |
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void | InfoOnce
(
FName MessageID, |
Write a info in to the LiveLink log. |
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void | LogMessage
(
EMessageSeverity::Type Severity, |
|
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TSharedPtr< FTokenizedMessage > | TokenizedMessage
(
EMessageSeverity::Type Severity, |
Write an message in to the LiveLink log. |
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TSharedPtr< FTokenizedMessage > | TokenizedMessageOnce
(
EMessageSeverity::Type Severity, |
Write a repeatable message in to the LiveLink log. |
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void | Warning
(
const FormatType& Format, |
Write an warning in to the LiveLink log. |
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void | WarningOnce
(
FName MessageID, |
Write a warning in to the LiveLink log. |
Constants
Name | Description |
---|---|
Instance | The instance that will manage the logging |