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Unreal Engine C++ API Reference > Runtime > LevelSequence > ULevelSequencePlayer
Syntax
FTopLevelAssetPath StreamedLevelAssetPath
Remarks
The full asset path (/Game/Folder/MapName.MapName) of the streaming level this player resides within. Bindings to actors with the same FSoftObjectPath::GetAssetPath are resolved within the cached level, rather than globally..