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Unreal Engine C++ API Reference > Runtime > LevelSequence > ULevelSequencePlayer > GetEventContexts
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h |
Include | #include "LevelSequencePlayer.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequencePlayer.cpp |
static void GetEventContexts
(
UWorld & InWorld,
TArray < UObject * > & OutContexts
)
Remarks
Populate the specified array with any given event contexts for the specified world