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Unreal Engine C++ API Reference > Runtime > LevelSequence > ULevelSequenceDirector
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceDirector.h |
Include | #include "LevelSequenceDirector.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceDirector.cpp |
UFUNCTION (BlueprintCallable, Category="Sequencer|Director")
FQualifiedFrameTime GetCurrentTime() const
Remarks
Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director) The current playback position of this director's sequence