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Unreal Engine C++ API Reference > Runtime > LevelSequence > ULevelSequenceDirector
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceDirector.h |
Include | #include "LevelSequenceDirector.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceDirector.cpp |
UFUNCTION (BlueprintCallable, Category="Sequencer|Director")
AActor * GetBoundActor
(
FMovieSceneObjectBindingID ObjectBinding
)
Remarks
- Resolve the first valid Actor binding inside this sub-sequence that relates to the specified ID
-
ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node)
Parameters
Name | Description |
---|---|
ObjectBinding | The ID for the object binding inside this sub-sequence or one of its children to resolve |