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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ULevelSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< UObject *, TInlineAllocator< 1 > > LocateBoundObjects
(
const FGuid& ObjectId, |
LevelSequence.h | ||
virtual void LocateBoundObjects
(
const FGuid& ObjectId, |
LevelSequence.h | ||
void LocateBoundObjects
(
const FGuid& ObjectId, |
LevelSequence.h | ||
void LocateBoundObjects
(
const FGuid& ObjectId, |
LevelSequence.h | ||
virtual void LocateBoundObjects
(
const FGuid& ObjectId, |
LevelSequence.h |
LocateBoundObjects(const FGuid &, const UE::UniversalObjectLocator::FResolveParams &)
| Name | LocateBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h |
| Include Path | #include "LevelSequence.h" |
TArray < UObject *, TInlineAllocator< 1 > > LocateBoundObjects
(
const FGuid & ObjectId,
const UE::UniversalObjectLocator::FResolveParams & Context
) const
LocateBoundObjects(const FGuid &, UObject , TArray< UObject , TInlineAllocator< 1 > > &)
| Name | LocateBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h |
| Include Path | #include "LevelSequence.h" |
virtual void LocateBoundObjects
(
const FGuid & ObjectId,
UObject * Context,
TArray < UObject *, TInlineAllocator< 1 > > & OutObjects
) const
LocateBoundObjects(const FGuid &, const UE::UniversalObjectLocator::FResolveParams &, TArray< UObject *, TInlineAllocator< 1 > > &)
| Name | LocateBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h |
| Include Path | #include "LevelSequence.h" |
void LocateBoundObjects
(
const FGuid & ObjectId,
const UE::UniversalObjectLocator::FResolveParams & ResolveParams,
TArray < UObject *, TInlineAllocator< 1 > > & OutObjects
) const
LocateBoundObjects(const FGuid &, UObject , const FLevelSequenceBindingReference::FResolveBindingParams &, TArray< UObject , TInlineAllocator< 1 > > &)
| Name | LocateBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h |
| Include Path | #include "LevelSequence.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp |
void LocateBoundObjects
(
const FGuid & ObjectId,
UObject * Context,
const FLevelSequenceBindingReference::FResolveBindingParams & InResolveBindingParams,
TArray < UObject *, TInlineAllocator< 1 > > & OutObjects
) const
LocateBoundObjects(const FGuid &, const UE::UniversalObjectLocator::FResolveParams &, TSharedPtr< const FSharedPlaybackState >, TArray< UObject *, TInlineAllocator< 1 > > &)
| Name | LocateBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h |
| Include Path | #include "LevelSequence.h" |
virtual void LocateBoundObjects
(
const FGuid & ObjectId,
const UE::UniversalObjectLocator::FResolveParams & ResolveParams,
TSharedPtr < const FSharedPlaybackState > SharedPlaybackState,
TArray < UObject *, TInlineAllocator< 1 > > & OutObjects
) const