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Unreal Engine C++ API Reference > Runtime > LevelSequence > FLevelSequenceBindingReference
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
Include | #include "LevelSequenceBindingReference.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp |
UObject * Resolve
(
UObject * InContext,
const FResolveBindingParams & InResolveBindingParams
) const
Remarks
Resolve this reference within the specified context The object (usually an Actor or an ActorComponent).
Parameters
Name | Description |
---|---|
InContext | The context to resolve the binding within. Either a UWorld, ULevel (when playing in an instanced level) or an AActor where this binding relates to an actor component |
InResolveBindingParams | The struct containing additional resolving params. |