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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ALevelSequenceActor
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
| Include | #include "LevelSequenceActor.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp |
UFUNCTION (BlueprintCallable, Category="Sequencer|Player|Bindings",
DisplayName="Find Bindings by Tag")
const TArray < FMovieSceneObjectBindingID > & FindNamedBindings
(
FName Tag
) const
Remarks
Retrieve all the bindings that have been tagged with the specified name An array containing all the bindings that are tagged with this name, potentially empty.
Parameters
| Name | Description |
|---|---|
| Tag | The unique tag name to lookup bindings with. Object Bindings can be tagged within the sequence UI by RMB -> Tags... on the object binding in the tree. |