| CustomUVType |
TEnumAsByte< enum ELandscapeCustomizedCoordType > |
Determines the mapping place to use on the terrain. |
Materials/MaterialExpressionLandscapeLayerCoords.h |
- EditAnywhere
- Category=MaterialExpressionLandscapeLayerCoords
|
| MappingPanU |
float |
Offset to apply to the mapping along U. |
Materials/MaterialExpressionLandscapeLayerCoords.h |
- EditAnywhere
- Category=MaterialExpressionLandscapeLayerCoords
|
| MappingPanV |
float |
Offset to apply to the mapping along V. |
Materials/MaterialExpressionLandscapeLayerCoords.h |
- EditAnywhere
- Category=MaterialExpressionLandscapeLayerCoords
|
| MappingRotation |
float |
Rotation to apply to the mapping. |
Materials/MaterialExpressionLandscapeLayerCoords.h |
- EditAnywhere
- Category=MaterialExpressionLandscapeLayerCoords
|
| MappingScale |
float |
Uniform scale to apply to the mapping. |
Materials/MaterialExpressionLandscapeLayerCoords.h |
- EditAnywhere
- Category=MaterialExpressionLandscapeLayerCoords
|
| MappingType |
TEnumAsByte< enum ETerrainCoordMappingType > |
Determines the mapping place to use on the terrain. |
Materials/MaterialExpressionLandscapeLayerCoords.h |
- EditAnywhere
- Category=MaterialExpressionLandscapeLayerCoords
|