Navigation
Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeSubsystem
- FTickableObjectBase::GetTickableTickType()
- UTickableWorldSubsystem::GetTickableTickType()
- ULandscapeSubsystem::GetTickableTickType()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeSubsystem.h |
Include | #include "LandscapeSubsystem.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSubsystem.cpp |
virtual ETickableTickType GetTickableTickType&40;&41; const
Remarks
Virtual that can be overloaded by the inheriting class. It is used to determine whether an object will ever be able to tick, and if not, it will not get added to the tickable objects array. If the tickable tick type is Conditional then the virtual IsTickable will be called to determine whether to tick the object on each given frame true if object will ever want to be ticked, false otherwise.