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API > API/Runtime > API/Runtime/Landscape
| Name | ULandscapeMaterialInstanceConstant |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeMaterialInstanceConstant.h |
| Include Path | #include "LandscapeMaterialInstanceConstant.h" |
Syntax
UCLASS (MinimalAPI)
class ULandscapeMaterialInstanceConstant : public UMaterialInstanceConstant
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialInterface → UMaterialInstance → UMaterialInstanceConstant → ULandscapeMaterialInstanceConstant
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULandscapeMaterialInstanceConstant
(
const FObjectInitializer& ObjectInitializer |
ULandscapeMaterialInstanceConstant | LandscapeMaterialInstanceConstant.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEditorToolUsage | uint32 | LandscapeMaterialInstanceConstant.h | ||
| bIsLayerThumbnail | uint32 | LandscapeMaterialInstanceConstant.h | ||
| bMobile | uint32 | LandscapeMaterialInstanceConstant.h | ||
| TextureStreamingInfo | TArray< FLandscapeMaterialTextureStreamingInfo > | LandscapeMaterialInstanceConstant.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeMaterialTextureStreamingInfo & AcquireTextureStreamingInfo
(
const FName& TextureName |
LandscapeMaterialInstanceConstant.h | ||
virtual FMaterialResource * AllocatePermutationResource() |
LandscapeMaterialInstanceConstant.h | ||
float GetLandscapeTexelFactor
(
const FName& TextureName |
LandscapeMaterialInstanceConstant.h | ||
virtual bool HasOverridenBaseProperties() |
LandscapeMaterialInstanceConstant.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
LandscapeMaterialInstanceConstant.h | ||
virtual void PostLoad() |
LandscapeMaterialInstanceConstant.h | ||
void UpdateCachedTextureStreaming() |
LandscapeMaterialInstanceConstant.h | ||
virtual bool WritesToRuntimeVirtualTexture() |
LandscapeMaterialInstanceConstant.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisableTessellation_DEPRECATED | uint32 | LandscapeMaterialInstanceConstant.h |