Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- ULandscapeGizmoRenderComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoRenderComponent.h |
| Include | #include "LandscapeGizmoRenderComponent.h" |
Syntax
class ULandscapeGizmoRenderComponent : public UPrimitiveComponent
Constructors
| Type | Name | Description | |
|---|---|---|---|
ULandscapeGizmoRenderComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UPrimitiveComponent
| Type | Name | Description | |
|---|---|---|---|
| FPrimitiveSceneProxy * | Creates a proxy to represent the primitive to the scene manager in the rendering thread. | ||
| void | GetUsedMaterials
(
TArray< UMaterialInterface* >& OutMaterials, |
Retrieves the materials used in this component |
Overridden from USceneComponent
| Type | Name | Description | |
|---|---|---|---|
| FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |