Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- UObject
- ULandscapeEditLayerBase
- ULandscapeEditLayerPersistent
- ULandscapeEditLayerSplines
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include | #include "LandscapeEditLayer.h" |
Syntax
UCLASS (MinimalAPI)
class ULandscapeEditLayerSplines : public ULandscapeEditLayerPersistent
Remarks
Procedural edit layer that lets the user manipulate its content using landscape splines (Splines tool in the Manage panel)
Overridden from ULandscapeEditLayerBase
| Type | Name | Description | |
|---|---|---|---|
| TArray< FEditLayerAction > | GetActions () |
||
| FString | |||
| bool | Begin ULandscapeEditLayerBase implementation. | ||
| void | OnLayerCreated
(
FLandscapeLayer& Layer |
TODO [jonathan.bard] : Remove : temporary method to give the edit layer an opportunity to change some settings on the old struct (FLandscapeLayer) upon creation. | |
| bool | |||
| bool | Begin ULandscapeEditLayerBase implementation. | ||
| bool | |||
| bool | SupportsTargetType
(
ELandscapeToolTargetType InType |