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Base class for procedural layers. Procedural layers cannot be edited through standard editing tools
| Name | ULandscapeEditLayerProcedural |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEditLayer.h |
| Include Path | #include "LandscapeEditLayer.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class ULandscapeEditLayerProcedural : public ULandscapeEditLayerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULandscapeEditLayerBase → ULandscapeEditLayerProcedural
Derived Classes
Functions
Public
Overridden from ULandscapeEditLayerBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool SupportsBeingCollapsedAway() |
LandscapeEditLayer.h | ||
virtual bool SupportsBlueprintBrushes() |
LandscapeEditLayer.h | ||
virtual bool SupportsCollapsingTo() |
LandscapeEditLayer.h | ||
virtual bool SupportsEditingTools() |
Begin ULandscapeEditLayerBase implementation. | LandscapeEditLayer.h |