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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeComponent
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include | #include "LandscapeComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
virtual void GetUsedMaterials
(
TArray< UMaterialInterface * > & OutMaterials,
bool bGetDebugMaterials
) const