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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeComponent
- UPrimitiveComponent::GetStaticLightingType()
- ULandscapeComponent::GetStaticLightingType()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include | #include "LandscapeComponent.h" |
virtual ELightMapInteractionType GetStaticLightingType&40;&41; const
Remarks
Requests whether the component will use texture, vertex or no lightmaps. ELightMapInteractionType The type of lightmap interaction the component will use.