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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeComponent
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include | #include "LandscapeComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
template<typename DataType>
static void GenerateMipsTempl
(
int32 InNumSubsections,
int32 InSubsectionSizeQuads,
UTexture2D * WeightmapTexture,
DataType * BaseMipData
)
Remarks
Generate mipmaps for weightmap Assumes all weightmaps are unique to this component.
Parameters
Name | Description |
---|---|
WeightmapTextureBaseMipData | array of pointers to each of the weightmaps' base locked mip data. |