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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include | #include "LandscapeComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeGrass.cpp |
bool CanRenderGrassMap() const
Remarks
Could a grassmap currently be generated, disregarding whether our textures are streamed in?