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API > API/Runtime > API/Runtime/Landscape
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEditTypes.h |
| Include | #include "LandscapeEditTypes.h" |
Syntax
namespace UE
{
namespace Landscape
{
enum EOutdatedDataFlags
&123;
None = 0,
GrassMaps = (1 << 0),
PhysicalMaterials = (1 << 1),
NaniteMeshes = (1 << 2),
All = (GrassMaps | PhysicalMaterials | NaniteMeshes ),
&125;
}
}
Values
| Name | Description |
|---|---|
| None | |
| GrassMaps | |
| PhysicalMaterials | |
| NaniteMeshes | |
| All | TODO [jonathan.bard] : DirtyActors = (1 << 3) ? |