Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMaterialExpression
- UMaterialExpressionLandscapeLayerCoords
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerCoords.h |
| Include | #include "Materials/MaterialExpressionLandscapeLayerCoords.h" |
Syntax
class UMaterialExpressionLandscapeLayerCoords : public UMaterialExpression
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< enum ELandscapeCustomizedCoordType > | CustomUVType | Determines the mapping place to use on the terrain. | |
| float | MappingPanU | Offset to apply to the mapping along U. | |
| float | MappingPanV | Offset to apply to the mapping along V. | |
| float | MappingRotation | Rotation to apply to the mapping. | |
| float | MappingScale | Uniform scale to apply to the mapping. | |
| TEnumAsByte< enum ETerrainCoordMappingType > | MappingType | Determines the mapping place to use on the terrain. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMaterialExpressionLandscapeLayerCoords
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMaterialExpression
| Type | Name | Description | |
|---|---|---|---|
| int32 | Compile
(
FMaterialCompiler* Compiler, |
Create the new shader code chunk needed for the Abs expression | |
| void | GetCaption
(
TArray< FString >& OutCaptions |
Returns the text to display on the material expression (in the material editor). |