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API > API/Runtime > API/Runtime/Landscape
Interface to implement to be able to provide an ordered list of renderers to the landscape.
| Name | IEditLayerRendererProvider |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerRenderer.h |
| Include Path | #include "LandscapeEditLayerRenderer.h" |
Syntax
class IEditLayerRendererProvider
Derived Classes
IEditLayerRendererProvider derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IEditLayerRendererProvider() |
LandscapeEditLayerRenderer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FEditLayerRendererState > GetEditLayerRendererStates
(
const FMergeContext* InMergeContext |
LandscapeEditLayerRenderer.h |