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API > API/Runtime > API/Runtime/Landscape
| Name | IBuffer2DView |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
Syntax
template<typename T>
struct IBuffer2DView
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyTo
(
T* Dest, |
Copy up to Count elements to Dest, in X then Y order (standard image order) | LandscapeComponent.h | |
bool CopyToAndCalcIsAllZero
(
T* Dest, |
Copy up to Count elements to Dest, in X then Y order (standard image order) | LandscapeComponent.h | |
int32 Num() |
Return the total number of elements | LandscapeComponent.h |