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API > API/Runtime > API/Runtime/Landscape
| Name | HLandscapeSplineProxy_ControlPoint |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeSplineProxies.h |
| Include Path | #include "LandscapeSplineProxies.h" |
Syntax
struct HLandscapeSplineProxy_ControlPoint : public HLandscapeSplineProxy
Inheritance Hierarchy
- FRefCountedObject → HHitProxy → HActor → HLandscapeSplineProxy → HLandscapeSplineProxy_ControlPoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HLandscapeSplineProxy_ControlPoint
(
ULandscapeSplineControlPoint* InControlPoint |
LandscapeSplineProxies.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ControlPoint | TObjectPtr< ULandscapeSplineControlPoint > | LandscapeSplineProxies.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
LandscapeSplineProxies.h |
Overridden from HLandscapeSplineProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual HHitProxyType * GetType() |
LandscapeSplineProxies.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
LandscapeSplineProxies.h |