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Defines how weightmaps should be blended (see GenericBlendLayer)
| Name | FWeightmapBlendParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerTypes.h |
| Include Path | #include "LandscapeEditLayerTypes.h" |
Syntax
struct FWeightmapBlendParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditLayerTypes.h | |||
FWeightmapBlendParams
(
EWeightmapBlendMode InBlendMode |
LandscapeEditLayerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Alpha | float | LandscapeEditLayerTypes.h | ||
| BlendMode | EWeightmapBlendMode | LandscapeEditLayerTypes.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FWeightmapBlendParams & GetDefaultAdditiveBlendParams() |
LandscapeEditLayerTypes.h | ||
static const FWeightmapBlendParams & GetDefaultPassthroughBlendParams() |
LandscapeEditLayerTypes.h |