Navigation
API > API/Runtime > API/Runtime/Landscape
| Name | FScratchRenderTargetScope |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditResourcesSubsystem.h |
| Include Path | #include "LandscapeEditResourcesSubsystem.h" |
Syntax
struct FScratchRenderTargetScope : public FNoncopyable
Inheritance Hierarchy
- FNoncopyable → FScratchRenderTargetScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditResourcesSubsystem.h | |||
FScratchRenderTargetScope
(
const FScratchRenderTargetParams& InParams |
LandscapeEditResourcesSubsystem.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScratchRenderTargetScope() |
LandscapeEditResourcesSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditResourcesSubsystem | ULandscapeEditResourcesSubsystem * | LandscapeEditResourcesSubsystem.h | ||
| RenderTarget | ULandscapeScratchRenderTarget * | LandscapeEditResourcesSubsystem.h |